Archive for November, 2006
Wednesday, November 8th, 2006
Evil GM Trick - Player Conditioning
Here is an evil trick I have used at conventions to great effect.
This works best in games where paranoia and suspicion are the order of the day. Intrigue based games, especially. It also requires space, at least enough space to move around the table. It works well in a con game, and even better in […]
No Comments » - Posted in Evil GM Tricks by gm
Tuesday, November 7th, 2006
Apps for the HPC Gamer
I use my old style HP 720 handheld PC as a tool for gaming and GMing. I find it less obstructionary than an laptop, and far easier to carry and maintain. Most of the new gaming apps that have been created are browser-based, so I have a full suite of things to use. I keep […]
No Comments » - Posted in Software by gm
Monday, November 6th, 2006
Evil GM Tricks - Theme Music for Hidden Plots
If you want your players to pick up on the machinations of a certain group of villains, weave them a theme. Choose a certain piece of music, and make certain that whenever that group is involved in a situation, play it very softly in the background. This of course only really works if you use […]
