We’ve discussed why I like the idea of episode titles, and what they’re useful for. Now let’s get down to the basics.
What makes an evocative word? An evocative word is a word that creates a vivid image or a feeling in the subject. All words create something, but some words do it better than others. As I’ve experimented with the concept, I’ve assembled a list of words I consider to be evocative. This is a portion of that list:
Ebony Echo Elements Emerald Ether Expectations
Harvest Histrionic Homecoming Hunter
Rain Ravens Release Revenge Roam Rose Russet
With a handful of words like this, we’re ready to start assembling titles. You can go all creative and make a spreadsheet (I did, but just as a sorting mechanism), or you can just sketch down words you like in a notepad (what I did before the spreadsheet). Either way, just pick a pair of words at random. Let’s see : Emerald Rose. Okay, that’s a great place to start. One potential title could be “The Emerald Rose”, which could refer to a ship, an artifact, or a particularly infamous druidess. Or, you could decide that it needs more oomph and add the word ‘harvest’. That might give you the intriguing title “Harvest of the Emerald Rose”, which doesn’t eliminate any of the ideas I threw out, but suggests more action. Harvest, after all, creates a mental image of the reaping of grain, which suggests a modicum of completion. If you wanted to moke that more ominous, you could replace ‘harvest’ with the more evocative word I just threw out, ‘reaping’. ‘Reaping’ gains some evocation by association with the “Grim Reaper”, and in most people’s minds would seem more violent or dangerous. Another example would be picking the words ‘ether’ and ‘ravens’. “Ravens of the Ether” suggests itself, as does “Ether Ravens”. Add ‘hunter’ and you get “Ravens of the Ether Hunter”, or maybe “The Ether of the Hunter Ravens”. Replace ‘ether’ with ‘revenge’ and you get “Revenge of the Raven Hunter”, or “The Hunter Ravens’ Revenge”.
As you can see, just throwing things together will give you a point from which to launch your flight of fancy.
One last tip - Post the titles early. As a GM, I’ve found that players often spur my best ideas. And once your players clue to the importance of titles, they’ll pick them apart the week before, when the current session ends. Pay attention! Not only might they make a plan to squash your cleverly thought-out plans, you may find ideas for the following week or more.
I threw out a title at the end of the session. I didn’t know what I was going to do with it, but it sounded great. I was astonished at the depths of creativity they reached trying to find my non-existent plans. And I took notes.